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Get Fat And Roll Race

Get Fat And Roll Race

A Roblox experience owned by pug x axel.

RacingENrolling physicsweight gain mechanicpet collection

Get Fat And Roll Race is a racing experience created on 2023-08-19. It has accumulated 74,198,533 lifetime visits and 130,303 favorites. Currently, 38 users are playing. The game holds a 90% like percentage. Players eat food to gain weight and roll faster, collecting pets to gather more food. The objective is to roll down a hill for the greatest distance covered.

Description (written by the developer; not a statement by this register)

Welcome to Get Fat And Roll Race! How far can you roll? How to Play: 🍔 Eat food to gain weight and roll faster! 🐾 Collect various pets that help you gather more food! 🏆 Roll down the hill and aim for the greatest distance covered! Premium Players: +20% grow speed & +10% roll speed 🚀 Got lag? Use a FREE VIP Server 👍 Tags: Colorful, Super, Speed, Fun, Obby, Parkour, Race, Run, Victory, Win, Faster, Platformer, Fly, Food

Last updated by the developer 21 Jun 2026, 16:32 UTC.

38
playing (measured 10 Aug 2026, 14:30 UTC)
74,198,533
lifetime visits
90%
liked (94,150 👍 / 10,207 👎)
130,421
favourites (1.8 per 1k visits)
19 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3038first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Eggs
30 R$
VIP
25 R$
x8 Hatching
25 R$
Super Lucky
20 R$
Triple Hatch
10 R$
Fast Hatch
9 R$
Lucky
5 R$
Food Range
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome37,433,212 · 100.0% win
Unlocked Italy Zone! · progression13,407,046 · 45.1% win
Unlocked Japan Zone! · progression4,847,093 · 18.4% win
Unlocked Mexico zone! · progression2,794,390 · 11.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked1 November 2026 — 90 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:5390no change
22 Oct 2026, 13:5290no change
12 Oct 2026, 13:5190no change
2 Oct 2026, 13:5090no change
22 Sept 2026, 13:4990no change
12 Sept 2026, 13:4690no change
2 Sept 2026, 13:3890no change
23 Aug 2026, 13:3590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.