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Firework Simulator 2

Firework Simulator 2

A Roblox experience owned by T - Games.

SimulatorENsimulatorexplorationleaderboard

Description (written by the developer; not a statement by this register)

Sadly original game is offline; Data can't be transferred, sorry :( TO GET TNT, BLOW UP YOUR SURROUNDINGS❗🧨 🎒🌟 Welcome to Firework Simulator 2! 🚀🎆 🌟 Pack Your Backpack: Get ready to load up your trusty backpack with magical powder. 💰Sell the powders you've gathered to earn cash that you can use to buy even more spectacular fireworks. 🗺️ Explore New Zones: Get ready for an epic journey across different lands! As you level up and master your firework skills, you'll unlock new zones full of exciting challenges and endless fun. 🏆 PROVE YOUR MIGHT! Check out the new Daily Leaderboard! The top demolisher (blow anything up) wins a nice firework package. Hotkeys: Y (on pc) to toggle UI Premium Benefits: 1.2x Cash Multiplier Premium Lighter 🔔 Join the roblox group for codes, updates and more!

Last updated by the developer 30 Jun 2026, 22:49 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
5,616
lifetime visits
66%
liked (21 👍 / 11 👎)
55
favourites (9.8 per 1k visits)
19 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Backpack
399 R$
Pyro Deluxe
249 R$
Powder Magnet
149 R$
Cobra
129 R$
Mobile Shop
109 R$
2x Walkspeed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

636664.517 August 2026 — 63 % liked27 August 2026 — 66 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 20:3666+3
17 Aug 2026, 20:3063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.