¡FREE CARS! Train VS Car Ultimate 2 🚌💥🚄
A Roblox experience owned by Ultimate Games.
SimulatorESvehicle combatcrash simulationsocial experiment
¡FREE CARS! Train VS Car Ultimate 2 is a simulator experience created on 2023-08-20. The game has accumulated 2,258,562 lifetime visits and holds 2,401 favorites. It maintains an 80% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
¡WE doing a social experiment if people don't like the cars to be free then we'll change everything back to noraml! Welcome to train vs car Ultimate 2. A very fun game you can do ridiculous FUN MOMENTS! 🤣 Make huge crashes and unlock cars and try to climb, BE NR. 1 on leaderboards!!! 🏆 Can you make funny moments? to get money, drive your car into train railroad crossing and spawn a train, wait a train until it crashes and BAM you get money, with money you can unlock other vehicles too! Tåg Vs Bil, Поезд Vs Автомобиль, Trem Vs Carro, 기차 대 자동차, Zug Vs Auto, Tog Vs Bil, Train Vs Voiture, Trein vs auto, Tren Vs Araba, Xe lửa vs Car, 火车 Vs 汽车, tren vs automóvil. Thomas & Friends, Crash car into train. BeanMGdrive, car crash compilation, รถไฟกับรถยนต์
Last updated by the developer 27 Mar 2026, 18:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.