Tate Prison Obby Escape!
A Roblox experience owned by Happy Time Studios..
ObbyENAndrew TatePrison EscapeParkour
Description (written by the developer; not a statement by this register)
Andrew Tate and Tristan Tate have been locked up in the local Romanian prison. It's your job to execute a plan to escape the matrix and prison with them. Lock in, don't be like Adin and abandon Andrew and Tristan during their darkest hours. This is a dangerous mission, only true risktakers are willing to do this. WILL YOU ESCAPE THE MATRIX? If you enjoyed this Obby please leave a like and favorite the game, doing so helps push our game out into the algorithm, it's greatly appreciated. 👍 NOTE: If you're stuck on a stage, there are some game products that you can purchase to positively alter your gameplay, such as the Speed Coil and Double Jump gamepass. Or, you can just simply skip the stage, at the low cost of 10 Robux! JOIN OUR GROUP: https://www.roblox.com/groups/11574994/Happy-Time-Studios ⚠️ DISCLAIMER: This game does not reward you with Robux. All statements are for entertainment only. ⚠️ Tags: Obby, Prison, Jail, Escape, Parkour, Obstacle Course, Fun, Tate, Matrix
Last updated by the developer 16 Mar 2026, 23:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.