🖐️ Slap Fighting Simulator
A Roblox experience owned by Hmpf Studios.
SimulatorENsimulatorpet collectionboss fighting
🖐️ Slap Fighting Simulator is a simulator experience created on 2023-08-20. The game has recorded 2,632,410 lifetime visits and 113,412 favorites. It maintains a 94% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
💪 Welcome to Slap Fighting Simulator! 🖐️ 🔗 Join the roblox group Hmpf Studios in the description below to get a +20% strength boost when training! 📚 This is a game where you train your Arms and Hands to make your slaps stronger and fight many different bosses with slaps to earn wins and unlock new areas! 🎮 Gameplay: - 💪 Train your Hand and Arm Strength! - 👊 Fight bosses with your Slapping for Wins! - 🥚 Open Eggs and Hatch Pets for more Strength! - 🔄 Rebirth to get even more Strength from Training! - 🏆 Compete in the leaderboards and become the Best! 📙 Update Log: - 🎉 NEW AREA has been released with many new Bosses! - 📈 2 new leaderboards have been added to the game! - 💎 You can now craft your emerald pets into sapphire pets! - 🔄 Use your rebirth tokens for OP upgrades in the new area! - 🐛 Loads of bug fixes to improve gameplay! 🏅 Credits: @ SamirDevs - Developer @ FoundForces - Programmer
Last updated by the developer 30 Jun 2025, 11:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 07:03 | 94 | no change |
| 14 Aug 2026, 07:02 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.