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Casual Tower

Casual Tower

A Roblox experience owned by Casual Tower.

ObbyENobbytowercasual

Description (written by the developer; not a statement by this register)

650 Simple Stages Can you beat the simple tower? 🎉Welcome to Casual Tower! 👍Like the game! 😲Difficulty = Casual! 👑10 Likes = Second Tower! ⭐Free Private Servers! Note: You may rage and encounter bugs, please do not dislike game because of this! Tags : The most stages tower, The most stages, obby, stage, tower, fun, Effortless, Effort platformer, obby, tower, of, hell, [], cotton, tower, green tea, cotton tower, tower of hell, peach, pastel tower, peach tower, tower of coffee, casual tower, hardest obby, longest obby, fun tower, fun obby, rainbow obby, chill tower, boba tower, sa myang tower, chiki tower, cotton tower, tower of hell, strawberry, strawberry milk, gummy bear tower, obby, pink, cotton, pastel

Last updated by the developer 7 Aug 2025, 17:14 UTC.

0
playing (measured 25 Aug 2026, 13:02 UTC)
3,938
lifetime visits
64%
liked (18 👍 / 10 👎)
35
favourites (8.9 per 1k visits)
20 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 13:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
200 R$
Gravity Coil
50 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome2,532 · 0.00% win
You reached 100 Stages! · progression625 · 0.00% win
You met one of the creators · other158 · 0.00% win
You finished! Congrats! · progression105 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.