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[Chap 2] Midnight InvasionšŸ 

[Chap 2] Midnight InvasionšŸ 

A Roblox experience owned by Gorilla Games...

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[Chap 2] Midnight InvasionšŸ  is a horror experience created on 2023-08-20. It has recorded 11,138,361 lifetime visits and 48,954 favorites. The title maintains a 92% like percentage. Currently, zero users are playing the game. The experience supports PC, mobile, and Xbox platforms.

Description (written by the developer; not a statement by this register)

[This is chapter 2 to Midnight Fuel] You are coming home from a long and stressful nightshift. You are doing your nightly routine, but while sleeping you wake up to an odd sound... (PC, MOBILE, XBOX SUPPORTED) Credit to @saefire for the icon art! (inspiration from RCM Games) [HORROR] [HOUSE]

Last updated by the developer 14 Jan 2025, 01:42 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
11,138,361
lifetime visits
92%
liked (11,466 šŸ‘ / 1,041 šŸ‘Ž)
48,904
favourites (4.4 per 1k visits)
20 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Power Gun
799 R$
Mini-Gun
299 R$
INFINITE HEALTH
199 R$
[TROLL] Banana Peel
95 R$
Bonk Club
95 R$
Flash Light
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Died... Ā· progression1,232,337 Ā· 0.00% win
Good Ending Ā· progression1,018,891 Ā· 0.00% win
Bad Ending Ā· other768,845 Ā· 0.00% win
Joey Ending Ā· progression167,788 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3792no change
13 Aug 2026, 19:3592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.