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Kill Monsters SimulatoršŸ’„

Kill Monsters SimulatoršŸ’„

A Roblox experience owned by 8man Studios.

SimulatorENsimulatormonster huntingpet collection

Kill Monsters SimulatoršŸ’„ is a simulator experience created on 2023-08-21. The game has accumulated 602,301 lifetime visits and 82,327 favorites. Currently, zero users are playing. The title holds a 93% like percentage. The description highlights features such as training targets, defeating monsters, and collecting pets.

Description (written by the developer; not a statement by this register)

Welcome To Kill Monsters Simulator ā­ļø UPDATE EVERY SATURDAY! šŸ‹ļø Use Targets To Train šŸ’Ŗ Defeat The Monsters To Win 🐶 Collect Pets & Reach New Zones! PREMIUM PLAYERS GET +20% DAMAGE & +10% LUCK Lagging? USE A FREE VIP SERVER ā¤ļø Join The Group For Codes & Report Bugs! Use code "Release" for a boost!

Last updated by the developer 15 Nov 2024, 07:14 UTC.

0
playing (measured 10 Aug 2026, 17:33 UTC)
602,301
lifetime visits
93%
liked (2,871 šŸ‘ / 212 šŸ‘Ž)
82,314
favourites (136.7 per 1k visits)
21 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x8 Hatch
799 R$
VIP
399 R$
x3 Hatch
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Ā· welcome385,276 Ā· 0.00% win
First Training Ā· progression352,541 Ā· 0.00% win
First Kill Ā· other312,740 Ā· 0.00% win
First Win Ā· progression266,459 Ā· 0.00% win
First Pet Ā· collection239,241 Ā· 0.00% win
Liked Game & Joined Group Ā· social21,903 Ā· 0.00% win
Play With A Friend Ā· social0 Ā· 0.00% win
Zone 2 Ā· progression0 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:3593no change
14 Aug 2026, 19:3593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.