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Try to Die Obby!

Try to Die Obby!

A Roblox experience owned by BL4NC STUDIOS.

ObbyENobstacle courseweekly updatesdifficulty progression

Try to Die Obby! is an obby experience created on 2023-08-21. It has accumulated 11,081,202 lifetime visits and 11,561 favorites. Currently, 15 players are active. The experience holds a 39% like percentage. Updates occur weekly on Thursdays, introducing new stages, items, and blocks.

Description (written by the developer; not a statement by this register)

** UPDATES EVERY WEEK ON THURSDAY ** -- NEW STAGES -- NEW ITEMS -- NEW BLOCKS 👋 Welcome to Try To Die Obby!👋 ✔️ There are various different stages ranging from easy to hard! ✔️ 💝 Favorites and Likes are appreciated! 💝

Last updated by the developer 31 Mar 2025, 20:42 UTC.

15
playing (measured 11 Aug 2026, 00:15 UTC)
11,081,202
lifetime visits
39%
liked (1,926 👍 / 2,986 👎)
11,667
favourites (1.1 per 1k visits)
21 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:1525first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hyperlaser Gun
449 R$
Magic Carpet
400 R$
Gravity Gun
325 R$
Fusion Coil
220 R$
Speed Coil
149 R$
Gravity Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3913 August 2026 — 39 % liked23 August 2026 — 39 % liked2 September 2026 — 39 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3839no change
23 Aug 2026, 19:3739no change
13 Aug 2026, 19:3639first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.