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[REVAMPING] Anime Collide

[REVAMPING] Anime Collide

A Roblox experience owned by Anythings Studios.

Fighting & PvPENanimecombatcrafting

Description (written by the developer; not a statement by this register)

Welcome to Anime Collide! 🚀 Battle Your Way to Glory Face off against diverse characters and relentless enemies. Unleash your power and rise as the ultimate warrior! 🌟 New Features - Revamped Lobby A fresh hub to prepare for battle. - Infinity Mode: Endless challenges, infinite rewards. - Crafting & Attachments: Forge powerful gear and customize your characters. Keybinds: Q - Dash C - Charge Mana Join our community server and become part of the adventure! 🔥

Last updated by the developer 27 Jan 2026, 04:33 UTC.

0
playing (measured 10 Aug 2026, 23:31 UTC)
399,209
lifetime visits
73%
liked (1,500 👍 / 548 👎)
4,640
favourites (11.6 per 1k visits)
21 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Notifier
1,999 R$
Auto Spin
799 R$
VIP
699 R$
X3 DROP
599 R$
x2 Exp
550 R$
5x Spin
415 R$
x2 Luck
399 R$
x2 Mastery
359 R$
2x Yen
299 R$
x1.5 Luck
299 R$
Respawn Bosses
210 R$
Aura Pack
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome46,523 · 0.00% win
Tutorial · welcome17,509 · 0.00% win
Defeat Giran · progression5,114 · 0.00% win
World 2 · progression3,939 · 0.00% win
World 3 · progression1,804 · 0.00% win
World 4 · progression1,016 · 0.00% win
World 5 · progression835 · 0.00% win
Raider · other758 · 0.00% win
World 6 · progression620 · 0.00% win
World 7 · progression314 · 0.00% win
World 8 · progression228 · 0.00% win
Advanced · other161 · 0.00% win
Zero · other105 · 0.00% win
Unbreakable Boulder · other0 · 0.00% win
Shiny · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked4 September 2026 — 73 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:0273no change
14 Aug 2026, 22:5273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.