Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
Ultra Fun Obby 🌈

Ultra Fun Obby 🌈

A Roblox experience owned by Snow Games Studios.

ObbyENobstacle coursecharacter customizationpets

Ultra Fun Obby 🌈 is an obby experience created on 2023-08-22. It has recorded 13,740,306 lifetime visits and 2,492,874 favorites. The experience holds a 66% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

🌈 Welcome to Ultra Fun Obby! Jump, Run and Slide through this Fun and Easy Obby and Enjoy with Friends! 🎁 Reach the end for a surprise! πŸ‘• Get to the Final Stage for Character Customization, Pets, Accessories and more! 🌟 Premium Exclusive Outfits ✨ Can You Beat All 60 Stages of this Colorful Rainbow Obstacle Course and Reach the end for a Mega Prize?

Last updated by the developer 4 Jun 2024, 18:06 UTC.

0
playing (measured 14 Aug 2026, 01:06 UTC)
13,740,306
lifetime visits
66%
liked (509 πŸ‘ / 263 πŸ‘Ž)
2,492,798
favourites (181.4 per 1k visits)
22 August 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 01:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Magic Carpet
598 R$
Laser Gun
598 R$
Flying Cloud
398 R$
Grapple Hook
298 R$
VIP
198 R$
Gravity Coil
148 R$
Speed Coil
78 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome9,219,211 Β· 100.0% win
Finished Β· progression1,835,994 Β· 33.3% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 β€” 66 % liked3 September 2026 β€” 66 % liked3 October 2026 β€” 66 % liked23 October 2026 β€” 66 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:1666no change
3 Oct 2026, 01:1566no change
3 Sept 2026, 01:0666no change
14 Aug 2026, 01:0666first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.