Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Collecting Simulator

Collecting Simulator

A Roblox experience owned by RStudio.

SimulatorENsimulatorcollectiontrading

Description (written by the developer; not a statement by this register)

NEW CODE: Release for 50,000 tix! 🌟 Welcome to Collecting Simulator! 🌟 Collect 1,000+ unique items & become the richest player! Trade items to other players to collect items you need, Sell items back on the catalog to get more cash, Convert ingame cash into tix to unlock extremely rare items! 💎 Looking to make your gameplay more interesting? Buy admin/mod located in the store/gamepass section & unlock powers like fly & so much more! https://www.roblox.com/game-pass/83314708/Admin 💎 ❗ Notes: Items earned ingame are only in-game and do not award to Roblox Website, This game is still in early beta so expect bugs ❗

Last updated by the developer 23 Oct 2023, 17:13 UTC.

0
playing (measured 12 Aug 2026, 20:20 UTC)
1,867
lifetime visits
63%
liked (22 👍 / 13 👎)
32
favourites (17.1 per 1k visits)
9 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Hat
5,000 R$
Admin
500 R$
Mod
250 R$
Radio
100 R$
Headless Gamepass!
25 R$
VIP
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Collecting Simulator! · welcome384 · 0.00% win
Test · other0 · 0.00% win
Test · other0 · 0.00% win
Test · other0 · 0.00% win
Test · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.