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[LEGACY] Hallow's Eve 2023

[LEGACY] Hallow's Eve 2023

A Roblox experience owned by Spooktacular Events!.

AdventureENHalloweenQuestingParkour

Description (written by the developer; not a statement by this register)

Hallow's Eve 2023 is currently now legacy and not updated or supported. We will still fix bugs from time to time, but that is all. Immerse yourself in the enchanting world of Hallow's Eve 2023 and embark on an adventure to uncover the mysteries of Hallowsland. Choose your path on this spooky night – go trick-or-treating in captivating costumes or take on thrilling quests alongside talking pigs. Conquer the intricate corn maze to prove your navigational abilities, put your parkour skills to the test within the treacherous Skull Cave, or experience an eerie boat ride! 🎁 And don't forget to keep an eye out for exclusive items you can add to your collection! (All of our free UGC rewards have been sold out.) 💜 Made with passion from @SpookedEthan, @FuntMaster, @DevMaximun, @BIULDERBRO, @5ouIs, and @TimeReset.

Last updated by the developer 6 Aug 2026, 02:31 UTC.

0
playing (measured 11 Aug 2026, 02:31 UTC)
149,494
lifetime visits
75%
liked (546 👍 / 181 👎)
2,319
favourites (15.5 per 1k visits)
22 August 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome61,564 · 100.0% win
The Shadow Navigator · other7,572 · 0.00% win
Broomstick Enthusiast · other5,473 · 0.00% win
GURT · other4,350 · 0.00% win
Trick-or-Treater · other2,069 · 0.00% win
??? · other2,021 · 0.00% win
Rolipop Collector · collection679 · 0.00% win
Distorted Memory · other35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7515 August 2026 — 75 % liked14 September 2026 — 75 % liked4 October 2026 — 75 % liked14 October 2026 — 75 % liked15 August 202614 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 11:4975no change
4 Oct 2026, 11:4875no change
14 Sept 2026, 09:0375no change
15 Aug 2026, 07:3075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.