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Gensou Showdown

Gensou Showdown

A Roblox experience owned by ChireiDevs.

Fighting & PvPENTouhou ProjectFightingCharacter Unlock

Description (written by the developer; not a statement by this register)

Discontinued, still open for some nostalgia ;) A unique fighting game where you need to unlock character through quests - This experience supports both PC and Mobile - Keybinds can be customized in settings - This game will receive a rework please join our media server for news Based on Project Touhou "Hopefully we'll meet again."

Last updated by the developer 13 Jul 2026, 15:19 UTC.

4
playing (measured 11 Aug 2026, 09:01 UTC)
375,814
lifetime visits
85%
liked (959 👍 / 174 👎)
4,905
favourites (13.1 per 1k visits)
22 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Training Complete · progression23,620 · 0.00% win
Beginner · welcome1,205 · 0.00% win
Hiding in the Darkness · secret843 · 0.00% win
Icicle Fall · other766 · 0.00% win
Bunbunmaru Certified · other625 · 0.00% win
Qualified Guard · other544 · 0.00% win
Intermediate · progression366 · 0.00% win
Netherworld Showdown · other310 · 0.00% win
Expert · other150 · 0.00% win
Master · other53 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked4 September 2026 — 85 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:3385no change
14 Aug 2026, 23:2085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.