⚡ Every Second Get +1 Speed
A Roblox experience owned by Boba Hour.
SimulatorENincremental speedpet collectionobby/race hybrid
⚡ Every Second Get +1 Speed is a simulator experience created on 2023-08-22. The game has recorded 896,662 lifetime visits and 3,104 favorites. Currently, zero users are playing. The title holds an 84 percent like percentage. It features speed mechanics, tournaments, and pet eggs within its gameplay structure.
Description (written by the developer; not a statement by this register)
🎉 UPDATE - Added TOURNAMENTS - NEW KITTY PURSE UGC Welcome to Every Second Get +1 Speed! Reach the finish line by crossing obstacles and win! ⚡Gain speed for every second you play the game! 🗺️Win to unlock more areas and conquer previous stages! 🥚Open eggs for pets that give you awesome perks! ✨Buy cosmetics that make your character look amazing! Premium players get a 1.5x speed and wins multiplier! Join the group for a 1.5x speed and wins multiplier! https://www.roblox.com/groups/17371111/Boba-Hour#!/about 🔔 Follow the game to be notified about future updates! 🔔 Tags: Obby, Speed, Simulator, pet, Pets, Gaming, Platformer, Race, Parkour, Fun, Fast, Colorful, Rainbow, Clicker, Tycoon, Battlegrounds, Walk, Walkspeed, Roblox but every second, Idle, Race Clicker, Legends of Speed, Sonic
Last updated by the developer 12 Jun 2026, 22:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.