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[OG] Steal Time Simulator

[OG] Steal Time Simulator

A Roblox experience owned by Silux Games.

SimulatorENsimulatortimesteal

[OG] Steal Time Simulator is a simulator experience created on 2023-08-22. The game has accumulated 4,636,158 lifetime visits and 109,024 favorites. Currently, zero users are playing. The title holds a 76% like percentage.

Description (written by the developer; not a statement by this register)

Find the newest version of Steal Time Simulator here: https://www.roblox.com/games/18450282790

Last updated by the developer 27 Sept 2025, 06:32 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
4,636,158
lifetime visits
76%
liked (6,588 👍 / 2,127 👎)
109,011
favourites (23.5 per 1k visits)
22 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
450 R$
Emote Pack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome799,446 · 100.0% win
100K Top Time · other193,602 · 0.00% win
1M Top Time · progression93,048 · 0.00% win
100M Top Time · progression25,907 · 0.00% win
500 Kills · progression14,376 · 0.00% win
Meet the Lead Dev! · other9,490 · 0.00% win
1K Kills · progression5,868 · 0.00% win
Meet the owner! · other3,929 · 0.00% win
OG · other2,309 · 0.00% win
??? · other2,021 · 0.00% win
1B Top Time · progression1,452 · 0.00% win
5K Kills · progression404 · 0.00% win
100B Top Time · progression166 · 0.00% win
10K Kills · progression116 · 0.00% win
50K Kills · progression84 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.