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Take a Walk

Take a Walk

A Roblox experience owned by FullSign.

SimulatorENwalking simulatornarrativeexploration

Take a Walk is a simulator experience created on 2023-08-22. The game features 12 current endings and a 78% like percentage. It has accumulated 2,192,799 lifetime visits and 10,107 favorites. Currently, zero users are playing. The description notes the game is easy and includes fixes for mobile dialogue and a jump gamepass.

Description (written by the developer; not a statement by this register)

You feel stressed so you decide to take a walk, What's the worse that can happen? Current Endings: 12 Note: this game is INSANELY easy. Scripter: Adawe678 Fixes: -Mobile dialogue cut off has been fixed -The Jump gamepass is finally working, and lets you explore out of bounds (secrets) (Hint: You can find a toilet outside of the borders of the map) If you have found any bugs, then let me know in the group wall!

Last updated by the developer 23 Dec 2025, 19:22 UTC.

0
playing (measured 10 Aug 2026, 22:34 UTC)
2,192,799
lifetime visits
78%
liked (1,057 👍 / 300 👎)
10,105
favourites (4.6 per 1k visits)
22 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slightly Overpriced Tip.
100,000 R$
Money Boost
199 R$
Speed Cola
99 R$
Small Tip!
50 R$
Jump Ability
39 R$
Custom Avatars
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Trespass · other332,530 · 66.7% win
Trophy. · other318,013 · 66.7% win
Chips. · other250,131 · 0.00% win
Took a Walk. · other159,426 · 0.00% win
??? · other144,895 · 66.7% win
Shoplift. · other102,626 · 0.00% win
Vandalism · other74,915 · 0.00% win
Bomb. · other34,228 · 0.00% win
You Joined Them. · welcome27,157 · 0.00% win
Toilet. · other14,929 · 0.00% win
You Destroyed Them. · progression13,814 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:4578no change
14 Aug 2026, 08:3878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.