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Lost 👻 [DEVELOPMENT]

Lost 👻 [DEVELOPMENT]

A Roblox experience owned by Thunder Stυdios.

HorrorENhorrorescapestory-driven

Description (written by the developer; not a statement by this register)

🎃 For better experience, turn graphics level to 70% - MAX 🎃 🎉Invite friends!✨ ~ Patience and care are the keys ~ THE STORY BEGINS: You were driving home. But surprisingly something appears in front and you lost control. After that, the accident was made near a house. You wake up in that weird house and notice that you are not alone in there. You try to escape, going trough nightmares that seem to show something. Do you really want to escape? HELPERS: - WilliamzOuO (Best builder and designer, improvized building and lighting) - Kyenjmk (Tester, Builder, made "Museum" and "Obby") - Zahra_y735 (Tester, Builder, made "Void Escape") - Nikomedv (Best tester) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Zacus57 - Scripter]

Last updated by the developer 3 Apr 2026, 19:37 UTC.

0
playing (measured 16 Aug 2026, 20:30 UTC)
1,091
lifetime visits
81%
liked (13 👍 / 3 👎)
13
favourites (11.9 per 1k visits)
22 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cool Payout
4,000 R$
a
1,000 R$
🎃
500 R$
VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ANOTHER CHANCE! · other20 · 0.00% win
We will meet again... · progression18 · 0.00% win
Impeccable seeker · secret17 · 0.00% win
Dreams traveler · collection13 · 0.00% win
All for one and one for all! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.