Demolition Mayhem [Early alpha] 1.7
A Roblox experience owned by Airstrike lol.
MinigamesENphysics-basedsurvivalearly alpha
Description (written by the developer; not a statement by this register)
Every 5 seconds a random part will fall out of the sky, it is your duty to delete them, otherwise the game might just crash. Crashing the game would mean the end for Robloxia, since vital support Storages are deep inside the games code. It is up to you, the hero, to save Robloxia! Update Log 1.7a: -Removed halloween, sry for taking so long -halloween special blocks are now 10x as rare Game Director: Airstrike Producer: Airstrike Lead Designer: Airstrike Lead Programmer: Airstrike Lead Artist: Airstrike Lead Animator: Airstrike Lead Audio Designer: Airstrike Level Designer: Airstrike Gameplay Programmer: Airstrike UI/UX Designer: Airstrike Concept Artist: Airstrike 3D Modeler: Airstrike Texture Artist: Airstrike Rigging Artist: Airstrike Sound Designer: Airstrike Composer: Airstrike Quality Assurance Tester: Airstrike tags: Demolition Mayhem, Airstrike, Airstrike lol
Last updated by the developer 26 May 2024, 20:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 03:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.