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GROW A MONKEY!

GROW A MONKEY!

A Roblox experience owned by W-Key Studios.

SimulatorENidlepvppet-collection

GROW A MONKEY! is a simulator experience created on 2023-08-23 by WKey Studios. The game has accumulated 2,685,988 lifetime visits and 4,772 favorites. It maintains a 66% like percentage. Currently, zero users are playing. The title features combat mechanics, progression systems, and cosmetic unlocks.

Description (written by the developer; not a statement by this register)

👍 USE CODE: LIKES1000 👍 NEW UPDATE: -Unique title and glove granted to Alpha players -Brand new progression system featuring 20+ unlockable gloves -Combat Shield can be used to block attacks -New user interface and friend bonuses In Monkey Madness you will: 🏛 ENTER THE ARENA AND FIGHT FOR BANANAS 🐵 UNLOCK 8 NEW MONKEYS WITH DIFFERENT STATS 🥊 UNLOCK 20+ BRAND NEW GLOVES 📈 LEVEL UP AND DEVELOP YOUR PLAYSTYLE 🕺 FLEX ON YOUR FRIENDS WITH EMOTES AND COSMETICS Tags: Fight, Bananas, Battle, Updates, PvP, Smash, Levels Developed by WKey Studios.

Last updated by the developer 31 Mar 2026, 16:14 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
2,685,988
lifetime visits
66%
liked (2,541 👍 / 1,298 👎)
4,755
favourites (1.8 per 1k visits)
23 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter MegaPass
7,000 R$
VIP
399 R$
2x XP Bonus
179 R$
Magnet UP!
100 R$
Stamina UP!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6614 August 2026 — 66 % liked23 October 2026 — 66 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:0266no change
14 Aug 2026, 06:4966first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.