Stick Up [2 Player Obby]
A Roblox experience owned by Dream Voyage.
ObbyEN2-player co-opvertical ascentstick figure theme
Stick Up [2 Player Obby] is an obby experience created on 2023-08-23. It has accumulated 2,285,997 lifetime visits and 11,959 favorites. The game holds a 47% like percentage. Currently, zero players are active. The title indicates a design for two participants.
Description (written by the developer; not a statement by this register)
⚠️ This game is made for 2 players, to get the best experience play with a friend. ⚠️ Stick Up - Reach for the Skies! 🎮 Welcome to Stick Up, the ultimate 2-player obby adventure on Roblox! Team up with a friend and embark on an exhilarating journey to reach unprecedented heights in this challenging vertical quest. Work together with your teammate to conquer the towering obstacles and ascend to dizzying heights. 🌐 Join the Stick Up Community: Connect with other players, share strategies, and stay updated on new challenges and updates by joining the Stick Up community. Will you and your partner be the first to conquer the sky? 👉 Join the group for 2 free spins 🌟 Premium members get 3 free spins. CODES: Update1, 100KVisits, 225KVisits 🚀 Get ready for a vertical adventure like never before! Strap in, team up, and Stick Up to new heights! 🚀 Scripters: Ebuuka, Falex55 Builders: Ebuuka UI: Ebuuka, Falex55 Contributors: ionfwval, vexanta, gamesop7
Last updated by the developer 1 Aug 2025, 22:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.