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Puzzling Problems

Puzzling Problems

A Roblox experience owned by AmplifiedStudios.

PuzzleENpuzzledifficultysocial

Description (written by the developer; not a statement by this register)

Puzzling problems is a very difficult and high intellectual game. As you progress, the puzzles will get harder, do you have what it takes? Updates: - Added Voice Chat (VC) - Changed room 7 question - Slight changes to the "Btools" gamepass - Fixed mobile shiftlock NOTE: This experience is better enjoyed with friends. Private servers are free and may make you experience much more enjoyable! We're also happy to announce our new server where we will be hosting giveaways, game nights, and much more! Feel free to check it out for upcoming updates and future projects as well. Also note that is is VERY early access and there is MUCH more planned for this game. If you enjoy please leave a thumbs-up to encourage more/better updates!

Last updated by the developer 6 Aug 2026, 18:28 UTC.

0
playing (measured 11 Aug 2026, 04:00 UTC)
4,303
lifetime visits
67%
liked (18 👍 / 9 👎)
31
favourites (7.2 per 1k visits)
23 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

btools
5,000 R$
The Button...
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Button... · other129 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.