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brick wall

brick wall

A Roblox experience owned by Brick Wall !.

ObbyENobstacle coursediscontinuedcheckpoint system

Description (written by the developer; not a statement by this register)

game with uhm obby and uhm maybe other things exploiting ingame is highly prohibited,, youll be BANNED☝️ ! MAKE SURE TO WAIT AT LEAST 5 MINUTES IN A CHECKPOINT BEFORE LEAVING, TO ENSURE YOUR PROGRESS SAVES ! people working on it me : https://www.roblox.com/users/947725098/profile scripter : https://www.roblox.com/users/660684723/profile (not a wip, discontinued.. make sure to check out the remake!!)

Last updated by the developer 11 Jul 2026, 12:33 UTC.

0
playing (measured 12 Aug 2026, 11:20 UTC)
5,902
lifetime visits
70%
liked (47 👍 / 20 👎)
44
favourites (7.5 per 1k visits)
25 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double jump
150 R$
Take this!
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Special guest · other490 · 0.00% win
The button. · other412 · 0.00% win
First and last descent · progression385 · 0.00% win
cta · other58 · 0.00% win
Cookie Saviour! · other37 · 0.00% win
Unnoticed · progression36 · 0.00% win
me and gang! · collection32 · 0.00% win
so lucky! · other23 · 0.00% win
cta 2 · secret21 · 0.00% win
Yikes! · secret20 · 0.00% win
Freezing Demise · progression18 · 0.00% win
Cinco mayos! · other18 · 0.00% win
Fleeing Maestro · other17 · 0.00% win
Why.. · secret15 · 0.00% win
your did it · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.