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Rain Escape test place

Rain Escape test place

A Roblox experience owned by Kuvi's things.

HorrorENhorrorRain World inspiredtest place

Description (written by the developer; not a statement by this register)

FLASH WARNING!! Rain Escape test place inspired by best game Rain World ----------------------------------------- original Rain Escape by BatBox01 https://www.roblox.com/games/6013832982/Rain-Escape-EARLY-TEST

Last updated by the developer 9 Nov 2025, 08:53 UTC.

0
playing (measured 16 Aug 2026, 20:30 UTC)
3,053
lifetime visits
85%
liked (29 👍 / 5 👎)
73
favourites (23.9 per 1k visits)
25 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1
100,000 R$
Slon
22,500 R$
worst thing what can buy
10,000 R$
pls
1,430 R$
what
1,000 R$
the hell
286 R$
donation
30 R$
normal donation
15 R$
small donation
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to room · welcome126 · 0.00% win
cave creature · other113 · 0.00% win
mhm why you still here · other91 · 0.00% win
Strange place · other80 · 0.00% win
rest in peace · other80 · 0.00% win
rollipede · other77 · 0.00% win
completed obby · progression72 · 0.00% win
Meet Rando · other57 · 0.00% win
rare variant · collection55 · 0.00% win
Meet developer · social52 · 0.00% win
Pray · other43 · 0.00% win
you find Kvui · collection26 · 0.00% win
Rain Escape 3 years · other25 · 0.00% win
escape the Maze · progression20 · 0.00% win
Thanks! · other20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.