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[uncopylocked] Cube Cavern: Demon's Awakening

[uncopylocked] Cube Cavern: Demon's Awakening

A Roblox experience owned by Cube Cavern: Demon's Awakening.

OtherENuncopylockedlegacydemon

Description (written by the developer; not a statement by this register)

It's been a good run, but all things must come to an end sometime. edit: game is now uncopylocked for your own usage! you can probably make a better cc:da than my whole team so go ahead and do it. if you want to copy it, click on the dots right next to the game's title and then press edit. have fun.

Last updated by the developer 20 Jun 2021, 20:56 UTC.

0
playing (measured 11 Aug 2026, 21:49 UTC)
135,437
lifetime visits
75%
liked (541 👍 / 179 👎)
1,707
favourites (12.6 per 1k visits)
10 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:490first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

Roblox returns no rating (unrated or unavailable)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

joke pass
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7515 August 2026 — 75 % liked24 October 2026 — 75 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:5075no change
15 Aug 2026, 08:2175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.