[☄️COSMIC] Sword Battles
A Roblox experience owned by Sword Battles Official.
Fighting & PvPENSword CombatWeapon UnlockingPvP
Description (written by the developer; not a statement by this register)
Fight your opponents with special swords, unlock new swords, repeat! The never-ending (not really) cycle will keep you excited for what's to come! Lots of challenges and foes to defeat! All the swords have their own powers, yet they have their weaknesses. Some swords are better against others, and based on your playstyle, some swords may be better for you than others! ⚠ Exploiting will get you permanently banned on all of your found accounts, simply play the game it isnt that hard. ⚠ (This game is inspired by Slap Battles and SFOTH, no this is not a copy of Sword Battles or silly sword game) CONTROLS Computer: E to activate sword abilities. Mobile: Press button to activate sword abilities. Buying gamepasses supports the game!.. like we support you :D We'll try to push out updates on a somewhat weekly basis. Credits ------------------------- Owner : PlayXecutor Co-owner - MagifiedR Developer - Nott_nitro Developer - Vip_boris And more -------------------------
Last updated by the developer 12 Nov 2025, 07:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 09:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.