Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Easy to Hard Obby

Easy to Hard Obby

A Roblox experience owned by Astral Creators.

ObbyENparkourdifficulty progressionplatformer

Easy to Hard Obby is an obby genre experience created on 2023-08-26. The game has accumulated 6,612,606 lifetime visits and 824,053 favorites. Current player count is 0. The title holds a 53% like percentage. Tags include difficulty chart, parkour, platformer, and obstacle course.

Description (written by the developer; not a statement by this register)

This obby starts easy but becomes hard as you progress through stages! Test your skills and see how far you can make it before you rage! Will you become the obby master? 🔄 Press 'R' to reset your character. 👍 Be sure to like and favorite the game to help support us! 🎁 Join our group for in-game rewards: https://www.roblox.com/groups/32999311/Astral-Creators Tags: difficulty chart, dco, parkour, platformer, obby, obstacle course, impossible, wraparound, lava, adventure, sky, stud, difficult, troll, extreme

Last updated by the developer 9 Jun 2026, 20:49 UTC.

0
playing (measured 10 Aug 2026, 20:20 UTC)
6,612,606
lifetime visits
53%
liked (1,815 👍 / 1,628 👎)
823,968
favourites (124.6 per 1k visits)
26 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Glove
1,200 R$
Laser Gun
950 R$
Immortality
599 R$
VIP
250 R$
Fusion Coil
249 R$
Gravity Coil
149 R$
Boombox
100 R$
Speed Coil
79 R$
Bloxy Cola
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome3,703,619 · 100.0% win
Cakewalk · other2,507,532 · 100.0% win
Effortless · other1,292,024 · 66.7% win
Very Easy · other1,147,278 · 33.3% win
Boring · other577,305 · 0.00% win
Moderate · other482,396 · 0.00% win
Manageable · other322,426 · 0.00% win
Intermediate · progression230,862 · 0.00% win
Involved · other63,295 · 33.3% win
Challenging · other45,908 · 0.00% win
Complex · other35,898 · 0.00% win
Advanced · other31,447 · 0.00% win
Proeficient · other10,510 · 0.00% win
Tricky · other7,033 · 0.00% win
Complicated · other4,164 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5313 August 2026 — 53 % liked2 September 2026 — 53 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:2053no change
13 Aug 2026, 23:1853first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.