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Hello Neighbor - Hello Neighbor RP

Hello Neighbor - Hello Neighbor RP

A Roblox experience owned by SuperStudios™.

RoleplayENHello NeighborRoleplayHorror

Hello Neighbor - Hello Neighbor RP is a roleplay experience created on 2017-12-11. The game has accumulated 36,672,613 lifetime visits and 274,795 favorites. Currently, zero users are playing. The title holds a 55% like percentage.

Description (written by the developer; not a statement by this register)

[ Content Deleted ]

Last updated by the developer 29 Sept 2025, 17:02 UTC.

0
playing (measured 10 Aug 2026, 18:32 UTC)
36,672,613
lifetime visits
55%
liked (51,807 👍 / 42,644 👎)
274,780
favourites (7.5 per 1k visits)
11 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x5 The Chance
1,000 R$
Bang-Bang Pass
1,000 R$
Knife Pass
750 R$
Mini Neighbor Pet
500 R$
Speed Coil Pass
500 R$
Balloon Pass
500 R$
Crowbar Pass
450 R$
x2 The Chance
450 R$
Flash Light Pass
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You won as Player! · progression5,510,782 · 0.00% win
You won as Neighbor! · progression2,466,019 · 0.00% win
You played for 20 minutes! · other1,732,035 · 0.00% win
You unlocked the basement! · progression796,321 · 0.00% win
You played for 60 minutes! · other98,293 · 0.00% win
You met the Owner! · social6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5523 August 2026 — 55 % liked2 September 2026 — 55 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0555no change
23 Aug 2026, 14:5355first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.