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PM DEVIL 3

PM DEVIL 3

A Roblox experience owned by SMILE DOG INCORPORATED.

HorrorENmazeescapehorror

PM DEVIL 3 is a horror experience created on 2023-08-26. It has accumulated 1,034,903 lifetime visits and 929 favorites. Currently, one user is playing. The experience holds a 75% like percentage. The description notes flashing lights and loud noises.

Description (written by the developer; not a statement by this register)

(GAME MAY CONTAIN FLASHING LIGHTS/LOUD NOISES) Some guy told you this maze was gonna be a cool escape from the world's problems but it actually sucks and has some unfortunates in it. Your goal is to escape and discover the truths!

Last updated by the developer 4 Aug 2026, 04:36 UTC.

1
playing (measured 11 Aug 2026, 00:05 UTC)
1,034,903
lifetime visits
75%
liked (442 👍 / 145 👎)
954
favourites (0.9 per 1k visits)
26 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:054first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Sublevel 10 · progression13,823 · 7.2% win
Sublevel 15 · progression11,900 · 5.3% win
Sublevel 20 · progression11,721 · 4.0% win
Sublevel 35 · progression11,128 · 5.9% win
Sublevel 5 · progression10,615 · 6.6% win
Sublevel 45 · progression10,051 · 6.6% win
Sublevel 65 · progression8,430 · 3.3% win
Sublevel 60 · progression8,112 · 2.6% win
Sublevel 75 · progression7,894 · 4.0% win
Sublevel 25 · progression7,756 · 3.3% win
Sublevel 80 · progression7,702 · 4.0% win
Sublevel 30 · progression7,403 · 4.0% win
Sublevel 70 · progression6,943 · 3.3% win
Sublevel 50 · progression6,023 · 5.3% win
Sublevel 55 · progression4,903 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:2275no change
24 Aug 2026, 15:2075no change
14 Aug 2026, 15:1975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.