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Meet Me! πŸ”Š

Meet Me! πŸ”Š

A Roblox experience owned by Stranger Talk.

Social & hangoutENsocialvoice-chatroleplay

Meet Me! is a social-hangout experience created on 2023-08-27. It has accumulated 1,546,806 lifetime visits and 3,505 favorites. The game holds a 71% like percentage. Currently, zero users are playing. The experience allows players to chat via text or voice, customize homes, and earn Robux through clothing sales.

Description (written by the developer; not a statement by this register)

πŸ“· Chat with random players. Will you make a new friend? πŸŽ™οΈ Connect with new people through text or voice! πŸ’Έ Donate or earn Robux by having clothing on sale! 🀝 Invite friends or new people to your home and meet together! 🏠 Choose a home that fits your style and discover new tools! Please thumbs-up πŸ‘ and favorite ⭐ if you enjoy our game. Created by SingleSided and Velstorm

Last updated by the developer 4 Mar 2026, 20:38 UTC.

0
playing (measured 11 Aug 2026, 10:46 UTC)
1,546,806
lifetime visits
71%
liked (757 πŸ‘ / 308 πŸ‘Ž)
3,504
favourites (2.3 per 1k visits)
27 August 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Troll Gun
295 R$
Vanish Button
195 R$
Boombox
195 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Meet Me! Β· welcome508,291 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.