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The Mibombo Elevator (Duolingo)

The Mibombo Elevator (Duolingo)

A Roblox experience owned by Flex Studıo.

SimulatorENBen 10Elevator SimulatorMeme/Chaos

The Mibombo Elevator (Duolingo) is a simulator experience created on 2023-08-27. It has recorded 518,712 lifetime visits and holds a 47% like percentage. Currently, zero users are playing. The experience has accumulated 130 favorites. The description references Ben 10 and various other Roblox games, though the title mentions Duolingo.

Description (written by the developer; not a statement by this register)

Join Group For 💸💎: https://www.roblox.com/groups/32356118/Flex-Stud-o Welcome To The Ben 10 Elevator! In this game you ride a Normal elevator but it isn't what you expect! If you want to find out what comes out of the elevator press that green play button! Enjoy the game? Make sure to like, favorite, invite your friends, and press the follow button to know when we update the game! Make sure to play the game to help support us! Tags: Elevator , Free admin , Brookhaven , BrookhavenRp wednesday wednesday wednesday, Bloxburg, Adopt me, Pls donate, fun, fun games, games, stranger things

Last updated by the developer 20 Dec 2025, 20:08 UTC.

0
playing (measured 12 Aug 2026, 16:06 UTC)
518,712
lifetime visits
48%
liked (24 👍 / 26 👎)
134
favourites (0.3 per 1k visits)
27 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome390,991 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

464947.514 August 2026 — 47 % liked3 September 2026 — 46 % liked24 September 2026 — 47 % liked4 October 2026 — 48 % liked24 October 2026 — 49 % liked3 November 2026 — 48 % liked4814 August 20263 November 2026
6 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 00:3248-1
24 Oct 2026, 00:3249+1
4 Oct 2026, 00:3048+1
24 Sept 2026, 00:2247+1
3 Sept 2026, 22:5046-1
14 Aug 2026, 20:5047first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.