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KIWAMI

KIWAMI

A Roblox experience owned by Bad's Bathroom.

Fighting & PvPENYakuzaFightingFan-made

Description (written by the developer; not a statement by this register)

[Finishers only work on enemies on red hp and up close.] All rights go to their respectful owners, the Yakuza game franchise is developed and owned by Sega/RGG Studio. Just a fighting game, based on the Yakuza game franchise. I developed this just to practice my coding skills for combat games, bugs are very likely to be present, and it's likely i won't be working on this project anymore. However, if there's a gamebreaking bug present, feel free to contact me in the group and i will try to fix the bug for you, as i still want people to enjoy the game, as i enjoyed making it. Have fun and thank you for playing my game.

Last updated by the developer 29 Mar 2026, 13:50 UTC.

0
playing (measured 13 Aug 2026, 09:52 UTC)
3,921
lifetime visits
86%
liked (59 👍 / 10 👎)
181
favourites (46.2 per 1k visits)
27 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nishikiyama PlayStation 2
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,248 · 0.00% win
You Met The Owner! · other30 · 0.00% win
Fighter · progression5 · 0.00% win
Dragon · progression3 · 0.00% win
Mad Dog · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.