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[🔥]Hero Mashup Battle

[🔥]Hero Mashup Battle

A Roblox experience owned by Weapon Game.

Fighting & PvPENall-starweapon-fightingbeta

Description (written by the developer; not a statement by this register)

UPDATE: Chose your favorite avatar to join the fight NOW!! Code: gemgem6┃Effect6┃weapon6┃golds66 NEWGOLDS┃NEWGEMS ⚔️Welcome to All-Star Battleground! A game use all kinds of weapon to fight. Join us to find different weapon, new map,gold chest and MORE!⚔️ 💻 CONTROLS💻 F: Dash Q: Ult LMB: AttackRMB: Block CTRL: Shiftlock SHIFT: Sprint (Unequipped) ⚠️ Game is still in beta! You may encounter bugs rarely 🏆Join our group and give us feedback, thank you for your advice!!! 👑Don't forget give us like please!

Last updated by the developer 10 Jun 2025, 05:27 UTC.

0
playing (measured 13 Aug 2026, 22:18 UTC)
8,960
lifetime visits
64%
liked (7 👍 / 4 👎)
28
favourites (3.1 per 1k visits)
28 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 22:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

spider gloves
399 R$
water breathe
399 R$
Monster Ball
399 R$
metal shield
399 R$
steel claw
350 R$
yoru
350 R$
poseidon
350 R$
prince
299 R$
RED HAIR
299 R$
ICHIGO
299 R$
TITAN CAMERA
299 R$
ZORO
299 R$
THUNDERBOLT
299 R$
SUPER BLUE
299 R$
SAN JI
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · other3,310 · 0.00% win
Real Fighter · other58 · 0.00% win
Novice Weapon User · other19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.