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[FIXED] Dr. Andonuts Final Boss Battle

[FIXED] Dr. Andonuts Final Boss Battle

A Roblox experience owned by Groovy Games Studio.

RacingENUndertale/Deltarune parodyEarthbound-inspired combat2D Co-op RPG

Description (written by the developer; not a statement by this register)

This is a 2D RPG CO-OP Game where you and your friends try to kill the man himself. Based off of the "bad hack with swears" that the creator of Undertale/Deltarune made. (I'm sorry Toby.) Don't spam buttons in menus!!! It can break easily!!! This game was duct-taped together. If it doesn’t load on your toaster, please consider upgrading from Windows XP. This is my first attempt at making an RPG game. ALSO, keep in mind i changed/made-up some things because; 1. This is roblox, so no swears or anything. 2. I'm not an earthbound expert. (though i have completed mother 3, does that count?) 3. I wanted to make a co-op earthbound-esque combat system but since that by itself is boring i decided to add some undertale / deltarune elements into it because idk. 4. Idk i just felt like making things up Please like the game. Bugs may happen if your internet sucks. Not my problem. ¯\_(ツ)_/¯ Tags : RPG, 2D, CO-OP, UNDERTALE, DELTARUNE, EARTHBOUND, BATTLE, FIGHT, BULLET HELL, STRATEGY.

Last updated by the developer 6 Jul 2026, 19:54 UTC.

0
playing (measured 10 Aug 2026, 22:04 UTC)
87,817
lifetime visits
83%
liked (884 👍 / 182 👎)
2,849
favourites (32.4 per 1k visits)
28 August 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks For Playing · welcome31,804 · 100.0% win
TL;DR · other11,930 · 72.7% win
THE FINALE · progression1,791 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked25 August 2026 — 83 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:3183no change
15 Aug 2026, 12:1783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.