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[RFF] Hub

[RFF] Hub

A Roblox experience owned by Evolion Digital.

SportsENfootballsoccercompetitive

[RFF] Hub is a sports experience created on 2023-08-28. It has recorded 720,087 lifetime visits and 424 favorites. The title holds an 87% like percentage. Currently, zero users are playing the game. The description highlights football mechanics and competitive features.

Description (written by the developer; not a statement by this register)

⚽ Play Roblox Football Federation now! - EST 2019 Win awards, bring success to your team, and play the best football on the platform! Here, 7 real players unite to form a team – each one controlling their own player, just like real-life football! 👥🎮 Pass, dribble, tackle, and score in high-stakes matches where teamwork is everything. 🧠⚽ Coordinate with your squad, climb the ranks, and show the world what true chemistry looks like! 🌍🔥 💬 Real communication ⚡ Fast-paced action 🥇 Competitive & rewarding 🎖️ Weekly leaderboards & events Whether u r a striker, midfielder, or keeper – your role matters. Join the match. Play your part. Make history. 💪👑 🎁 Premium Players receive in-game rewards. © 2026 ED (Evolion Digital). All rights reserved. This project and all associated assets, systems and intellectual property are owned by ED. Unauthorized use, duplication, redistribution or misrepresentation of any part of this project without prior written permission is prohibited.

Last updated by the developer 4 Aug 2026, 14:11 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
720,087
lifetime visits
87%
liked (317 👍 / 49 👎)
424
favourites (0.6 per 1k visits)
28 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Partnership Pass
650 R$
Pay Thy Bail
600 R$
500partnership
500 R$
100dono
100 R$
Custom Pin
100 R$
70dono
70 R$
60dono
60 R$
5Odono
50 R$
40dono
40 R$
30dono
30 R$
20dono
20 R$
Red Card Bail
15 R$
Trumpet
10 R$
10Dono
10 R$
Bongos
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ohio - pin · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:1687no change
14 Aug 2026, 18:1587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.