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Poly Drift

Poly Drift

A Roblox experience owned by HeroesStudios.

RacingENdriftingcar customizationvehicle variety

Poly Drift is a racing experience created on 2023-08-28. It has accumulated 6,912,106 lifetime visits and 10,441 favorites. The game holds a 55% like percentage. Currently, zero users are playing. The experience focuses on vehicle drifting mechanics and customization options within the racing genre.

Description (written by the developer; not a statement by this register)

🛑 A drifting game with a custom drifting module! 🛑 🧭 Golden Rule: "Steer First, Drift Later" 🧭 Use code "TestProjectBison" for a FREE Car 🤑 This game is all about drifting. We have fast cars, slow cars, and even tiny cars (Yes big cars as well)😎 You can also upgrade various aspects of your car using the in-game garage(Car colors as well) 🤯 To start a drift, simply steer and then press the drift button. 👽 If you play on mobile, you can toggle drifting by pressing the lock button or by sliding your finger across gas, drift, and reverse. Developed by: - 👨‍💻HeroFigo Tags: Cars, Driving, Motorcycle, Racing, Simulator, Roblox, No Hesi, Motorcycle Simulator, Motorcycle Racing, Traffic.

Last updated by the developer 10 May 2025, 14:16 UTC.

0
playing (measured 10 Aug 2026, 17:51 UTC)
6,912,106
lifetime visits
55%
liked (2,754 👍 / 2,254 👎)
10,436
favourites (1.5 per 1k visits)
28 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mobile Garage
100 R$
Starter Pack
89 R$
2X Bux
80 R$
Mobility Plus
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,369,925 · 100.0% win
Meet the Owner · other13,027 · 0.00% win
Beta Tester · other3,200 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5513 August 2026 — 55 % liked23 August 2026 — 55 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:0155no change
13 Aug 2026, 23:0155first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.