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[🎃UPD] Unlimited Donations💸

[🎃UPD] Unlimited Donations💸

A Roblox experience owned by Chaotic Creativity.

SimulatorENdonation simulatorstand claimingvirtual economy

Description (written by the developer; not a statement by this register)

💸 Unlimited Donations is a game where you can claim stands and make it say anything you want! You can donate or make Robux by having clothing or gamepasses on sale. Your items for sale will automatically appear on your stand! ⚠️ Donations are done through clothing and gamepass sales, which can take up to a week to receive. The Robux shown in-game is the price at the time of sale. The Robux you receive may be less due to Roblox taxes. You can see your pending Robux here: https://www.roblox.com/transactions ⭐ Please consider liking and favoriting the game for more updates, also join the Nighter Studio group for future perks! https://www.roblox.com/groups/17135227/Unlimited-Donations#!/about useless tags (ignore): donate, robux, silly, booth, donation, effects, donation game

Last updated by the developer 24 Dec 2024, 04:05 UTC.

0
playing (measured 11 Aug 2026, 21:21 UTC)
1,746
lifetime visits
86%
liked (25 👍 / 4 👎)
13
favourites (7.4 per 1k visits)
29 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sign
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bought your first item! · collection16 · 0.00% win
You saw the owner in game! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.