Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Teamwork Island Adventures

Teamwork Island Adventures

A Roblox experience owned by GameScope.

ObbyENco-op puzzleparkourobby

Description (written by the developer; not a statement by this register)

In Teamwork Island Adventures, collaboration is key! Play with your friends in 1-player, 2-player, 3-player, and even 4-player level obbies and puzzles. Work together to press different buttons, unlock hidden paths, and conquer challenges as you train your parkour abilities to reach the epic final level! 💡How To Play: 🔲 Press the buttons strategically ⬛ 👥 Teamwork is your superpower - Progress together and never leave anyone behind 🫂 🏁 Reach the END of each level, collect the hidden coin, beat the time to earn stars! ⭐ 🌐 Climb to the Top of the Leaderboards! 🏆 Tags: Colorful, Super, Speed, Fun, Parkour, Run, Faster, Platformer, Clicker, Easy, Money, Escape, Parkour, Platformer, Rainbow Inspired by Teamwork Puzzles Obby

Last updated by the developer 14 Feb 2026, 15:17 UTC.

0
playing (measured 21 Aug 2026, 01:15 UTC)
519
lifetime visits
75%
liked (6 👍 / 2 👎)
8
favourites (15.4 per 1k visits)
29 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 01:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
600 R$
VIP
250 R$
Speedy Shoes
200 R$
Gravity Coil
150 R$
Speed Coil
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome227 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.