[LEGACY EVENT] EVER|BLUE
A Roblox experience owned by Ever|Blue.
Fighting & PvPENhardcorecombatmaintenance
[LEGACY EVENT] EVER|BLUE is a fighting-pvp experience created on 2023-08-30. It has accumulated 3,269,197 lifetime visits and 21,235 favorites. The current like percentage is 51, with zero players active at the time of measurement. The experience is currently under maintenance for a code rewrite.
Description (written by the developer; not a statement by this register)
EVER|BLUE is currently under maintenance for a complete code rewrite. We apologize for the inconvenience, view our status using our socials. [This is a hardcore game, it is very difficult for a new player. Dying is a part of the game it should be expected.] Join The Community Discord For Game's Updates! As well as ACCESS! Controls: Left Shift- Shift-lock Ctrl - Crouch F + M1 - Dodge Q - Dash Right Click - Heavy Attack (Combat Tool Equipped) Left Click - Light Attack (Combat Tool Equipped) Tab - Character Stats B - Grip V - Carry ` - Inventory E - Drop M - View Crew Menu (Logbook Tool Equipped) N - Rob (When Unlocked) Right Alt - Toggle Geppo (When Unlocked) Developed By: Head Developer: Miso Scripted by: Dreamer, Bakana, Warden VFX: Pumpkoume Contributions from: Fei(Scripting), Roide(Scripting), zlsokawaii(Anims), TallyRain(Anims), Aux(Scripting), Niko(Scripting)
Last updated by the developer 10 Oct 2025, 02:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:08 | 51 | no change |
| 24 Aug 2026, 05:07 | 51 | no change |
| 14 Aug 2026, 05:06 | 51 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.