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[LEGACY EVENT] EVER|BLUE

[LEGACY EVENT] EVER|BLUE

A Roblox experience owned by Ever|Blue.

Fighting & PvPENhardcorecombatmaintenance

[LEGACY EVENT] EVER|BLUE is a fighting-pvp experience created on 2023-08-30. It has accumulated 3,269,197 lifetime visits and 21,235 favorites. The current like percentage is 51, with zero players active at the time of measurement. The experience is currently under maintenance for a code rewrite.

Description (written by the developer; not a statement by this register)

EVER|BLUE is currently under maintenance for a complete code rewrite. We apologize for the inconvenience, view our status using our socials. [This is a hardcore game, it is very difficult for a new player. Dying is a part of the game it should be expected.] Join The Community Discord For Game's Updates! As well as ACCESS! Controls: Left Shift- Shift-lock Ctrl - Crouch F + M1 - Dodge Q - Dash Right Click - Heavy Attack (Combat Tool Equipped) Left Click - Light Attack (Combat Tool Equipped) Tab - Character Stats B - Grip V - Carry ` - Inventory E - Drop M - View Crew Menu (Logbook Tool Equipped) N - Rob (When Unlocked) Right Alt - Toggle Geppo (When Unlocked) Developed By: Head Developer: Miso Scripted by: Dreamer, Bakana, Warden VFX: Pumpkoume Contributions from: Fei(Scripting), Roide(Scripting), zlsokawaii(Anims), TallyRain(Anims), Aux(Scripting), Niko(Scripting)

Last updated by the developer 10 Oct 2025, 02:00 UTC.

0
playing (measured 10 Aug 2026, 19:32 UTC)
3,269,197
lifetime visits
51%
liked (11,337 👍 / 10,783 👎)
21,223
favourites (6.5 per 1k visits)
30 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Paid CC Access
1,000 R$
Custom Clothing
250 R$
Battle Horn
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5114 August 2026 — 51 % liked24 August 2026 — 51 % liked3 September 2026 — 51 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:0851no change
24 Aug 2026, 05:0751no change
14 Aug 2026, 05:0651first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.