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Σπειροειδής

Σπειροειδής

A Roblox experience owned by Θείο.

HorrorELhorrorjumpscareatmospheric

Description (written by the developer; not a statement by this register)

Warning: Flashing Lights / Loud Sounds / Disturbing Topics. Play at your own risk.

Last updated by the developer 3 Aug 2025, 22:46 UTC.

0
playing (measured 15 Aug 2026, 18:16 UTC)
831
lifetime visits
96%
liked (22 👍 / 1 👎)
37
favourites (44.5 per 1k visits)
31 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 18:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Escape. · progression206 · 0.00% win
Remaining. · other181 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.520 August 2026 — 95 % liked30 October 2026 — 96 % liked20 August 202630 October 2026
2 measurements spanning 71 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 00:3296+1
20 Aug 2026, 05:0195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.