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A Roblox experience owned by .sociopath.

Last updated by the developer 2 Dec 2023, 15:45 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
1,874
lifetime visits
95%
liked (36 👍 / 2 👎)
33
favourites (17.6 per 1k visits)
31 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

group funding
100,000 R$
small funding
20,000 R$
VIP Commands
450 R$
Butterfly Knife
50 R$
Custom Sign
30 R$
Katana
29 R$
Camera
29 R$
Teddy
15 R$
Rose
7 R$
Rei Plush
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Sad Room · welcome1,003 · 0.00% win
Group Area · social240 · 0.00% win
Library · other190 · 0.00% win
You found the lab · secret160 · 0.00% win
Fairy · collection65 · 0.00% win
Mysterious Clock · other44 · 0.00% win
Completed Maze · progression17 · 0.00% win
Mysterious Book · collection3 · 0.00% win
You met the Owner · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.