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Easy Stud Jumps Difficulty Chart Obby

Easy Stud Jumps Difficulty Chart Obby

A Roblox experience owned by TDCO Group.

ObbyENobstacle coursemultiplayergroup engagement

Description (written by the developer; not a statement by this register)

🍀 Easy Stud Jumps DCO is the most fun easy obby on Roblox! With over 200 stages you can have fun with your friends for hours! Join the group for a [swag] chat tag.

Last updated by the developer 19 Mar 2024, 18:49 UTC.

0
playing (measured 12 Aug 2026, 02:20 UTC)
335,954
lifetime visits
47%
liked (116 👍 / 132 👎)
217
favourites (0.6 per 1k visits)
1 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,599 R$
Flying Carpet
799 R$
Gravity Coil
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome193,587 · 0.00% win
Cakewalk · progression125,530 · 100.0% win
Effortless · other96,208 · 0.00% win
Easy · other82,226 · 0.00% win
Simple · other52,845 · 0.00% win
Average · other34,715 · 0.00% win
Moderate · other11,619 · 0.00% win
Frustrating · other7,896 · 0.00% win
Difficult · other4,343 · 0.00% win
Challenging · other2,903 · 0.00% win
Intense · other2,529 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

474847.515 August 2026 — 48 % liked25 August 2026 — 47 % liked14 September 2026 — 47 % liked14 October 2026 — 47 % liked15 August 202614 October 2026
4 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 04:1747no change
14 Sept 2026, 02:3147no change
25 Aug 2026, 00:3147-1
15 Aug 2026, 00:1648first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.