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The Robber Experience

The Robber Experience

A Roblox experience owned by Extreme Funs.

HorrorENhorrornarrativeinspired-by

The Robber Experience is a horror game created on September 1, 2023. It has accumulated 700,901 lifetime visits and 5,662 favorites. The experience holds a 70% like percentage. Currently, zero users are playing. The description references Chapter 6 and cites inspirations from Nightshift Experience and RCM Games.

Description (written by the developer; not a statement by this register)

[Chapter 6] Finally, home sweet home. Time to get some good rest after what happened at the last job in the the hospital. Unless... Inspired by the Nightshift Experience and RCM Games.

Last updated by the developer 3 Apr 2025, 13:46 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
700,901
lifetime visits
70%
liked (910 👍 / 393 👎)
5,655
favourites (8.1 per 1k visits)
1 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You joined · welcome499,958 · 0.00% win
Survived · progression39 · 0.00% win
you died · other26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3070no change
14 Aug 2026, 18:2270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.