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The Camping Experience

The Camping Experience

A Roblox experience owned by Extreme Funs.

HorrorENhorrorinvestigationsurvival

The Camping Experience is a horror game created on September 1, 2023, by developer kthulu. The experience has recorded 4,984,141 lifetime visits and holds 21,405 favorites. Currently, zero users are playing. The title maintains an 80% like percentage. It is categorized under the horror genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

After hearing about recent claims of alien sightings in a remote woodland location, you decide to take a weekend camping trip to investigate. But will you make it back alive? 🕵️🌲 🔔UPDATE 4 OUT NOW🔔 - Made Nighttime BRIGHTER developed by kthulu Inspired by RCM Games

Last updated by the developer 16 Jan 2025, 04:10 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
4,984,141
lifetime visits
80%
liked (1,890 👍 / 487 👎)
21,386
favourites (4.3 per 1k visits)
1 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mini Pistol [LIMITED]
299 R$
Gun [LIMITED] [SALE]
250 R$
INFINITE Lives
199 R$
Jumpscare Anybody [Permanent]
149 R$
Faster Walk
99 R$
Energy Drink [SPEED]
75 R$
Pumpkin Lantern
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Designated Driver · other670,295 · 0.00% win
Camper · other136,336 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3680no change
14 Aug 2026, 01:3480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.