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Stop Neighbor At 4AM

Stop Neighbor At 4AM

A Roblox experience owned by Ze-Industries.

RoleplayENsimulationhumornarrative

Stop Neighbor At 4AM is a roleplay experience created on September 1, 2023. The game has accumulated 968,650 lifetime visits and 6,230 favorites. It maintains a 78 percent like percentage. Currently, zero users are playing. The experience features multiple endings and side quests, with support for mobile and desktop platforms.

Description (written by the developer; not a statement by this register)

🌙 You can't sleep at nights? Well, this game is for YOU! Waking up at 4 A.M. because of your neighbour but you need to sleep again. 🏆 There are 21 different endings, 7 side quest, lots of people to meet, and many interactions! ⚠️ Be careful while trying to stop music sound. Your adventure may cause dangerous things... 📱 💻 Mobile Support! 🐛 You may encounter bugs. Please report them to us! This game is inspired from "Get a snack at 4 am" you should play it! (Not Fan-Game)

Last updated by the developer 11 Jun 2026, 15:42 UTC.

0
playing (measured 11 Aug 2026, 19:04 UTC)
968,650
lifetime visits
78%
liked (1,256 👍 / 360 👎)
6,229
favourites (6.4 per 1k visits)
1 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Cash
99 R$
DayMode
59 R$
Jump
35 R$
Speed Boost
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome266,169 · 100.0% win
Good Ending · progression147,920 · 0.00% win
Neutral Ending · progression103,028 · 0.00% win
Bad Ending · progression89,367 · 0.00% win
Skill Issue Ending · other61,279 · 80.0% win
Food Poisoning Ending · progression31,561 · 0.00% win
Comfortable · other18,141 · 0.00% win
Dangerous Gang · other17,962 · 0.00% win
Busted Ending · progression17,785 · 0.00% win
Secret Ending · secret16,343 · 0.00% win
Cheese Knight · other15,873 · 0.00% win
Sewer Ending · progression15,746 · 0.00% win
UFO Ending · progression14,152 · 0.00% win
Weird Package · collection13,791 · 0.00% win
Strange Ending · other11,946 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.