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Get pushed [2 Player Obby]

Get pushed [2 Player Obby]

A Roblox experience owned by HC's.

ObbyEN2 PlayerPush MechanicSecret Item Group Reward

Description (written by the developer; not a statement by this register)

[ GAME STILL UPDATES ] Get a free Secret Item from joining our group! Invite a friend! Team up with them and complete the Obby using the Push tool in your inventory [ If public servers affect your FPS, consider using a private server for a smoother experience ] Tags : Obby, 2 Player, Friends, Adventure Lots of things remain uncovered...

Last updated by the developer 11 Aug 2026, 17:07 UTC.

0
playing (measured 12 Aug 2026, 00:08 UTC)
84,243
lifetime visits
89%
liked (263 👍 / 33 👎)
991
favourites (11.8 per 1k visits)
1 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:084first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Goldy disk
300 R$
Mystical Compass (W.I.P)
250 R$
Teleport Pad
150 R$
Marshmallow
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beginning of a journey · welcome10,809 · 100.0% win
100m · progression8,249 · 28.6% win
200m · progression3,591 · 28.6% win
300m · progression272 · 0.00% win
Camel12 · 0.00% win
400m · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.515 August 2026 — 90 % liked25 August 2026 — 90 % liked4 September 2026 — 89 % liked14 September 2026 — 89 % liked24 September 2026 — 89 % liked14 October 2026 — 89 % liked24 October 2026 — 89 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 18:0089no change
14 Oct 2026, 17:5389no change
24 Sept 2026, 17:5289no change
14 Sept 2026, 14:2089no change
4 Sept 2026, 14:1989-1
25 Aug 2026, 12:5290no change
15 Aug 2026, 12:3890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.