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Asylum The Night Shift

Asylum The Night Shift

A Roblox experience owned by Connotation Studios.

HorrorENhorrornarrativeasylum

Description (written by the developer; not a statement by this register)

Welcome to the Far Away Asylum! On a journey through unfamiliar lands, you decide to stop at a desolate gas station to refuel. As night falls, you find yourself in the vicinity of a newly established asylum, standing as an eerie silhouette against the moonlit sky. What follows is a test of your wit and willpower as you encounter the mysteries within. As the night unfolds, face numerous challenges and make critical decisions. Your choices will shape the narrative, leading you either to the safety of dawn or the chilling grip of the unknown. Disclaimer: This experience is currently in beta and may contain unforeseen quirks. For feedback or bug reports, kindly join our communication server or group. We appreciate your understanding and support!

Last updated by the developer 6 Jul 2025, 12:08 UTC.

0
playing (measured 11 Aug 2026, 19:02 UTC)
393
lifetime visits
57%
liked (4 👍 / 3 👎)
5
favourites (12.7 per 1k visits)
1 September 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome87 · 0.00% win
Night 1 Completed · progression8 · 0.00% win
Night 3 Completed · progression1 · 0.00% win
Night 5 completed · progression1 · 0.00% win
Night 2 Completed · progression1 · 0.00% win
Night 4 Completed! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.