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Crazy's Chaotic Tornado

Crazy's Chaotic Tornado

A Roblox experience owned by Crazy's Clubber.

SimulatorENdisaster simulationchaos gameplaymultiple gamemodes

Description (written by the developer; not a statement by this register)

[V1.9.3.2] Behold, the worst Tornado alley game in history In This game, You'll be dealing with mostly tornadoes and some other disasters like normal tornadoes, fire tornadoes, water tornadoes, other tornadoes that summon stuff and even ones that likes to ragebait you. Most of the tornadoes in this game are very stupid but some of them are very unique so it's up to you to figure what they are. This game has TONS of crazy things, such as : 50 Total Gamemodes 🌪️ 25+ Total Maps 🗺️ 6 Rare Phenomenon ⚠️ and much more... Inspired by TAU, TI and TAX. if you keep on playing this for only like 30 seconds, then this game's closing chances will increase because i am getting tired of seeing people doing that.

Last updated by the developer 11 Aug 2026, 13:04 UTC.

1
playing (measured 13 Aug 2026, 13:50 UTC)
21,442
lifetime visits
91%
liked (39 👍 / 4 👎)
83
favourites (3.9 per 1k visits)
1 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:501first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sandwich
49 R$
Master Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Encounter Dual Threat · other274 · 0.00% win
Encounter Merge Threat · progression247 · 0.00% win
Encounter Fusion Threat · progression93 · 0.00% win
Meet the Dev · other83 · 0.00% win
Encounter SYSTEM OVERLOAD · progression55 · 0.00% win
What's That Tornado? · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.516 August 2026 — 90 % liked26 August 2026 — 91 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:2191+1
16 Aug 2026, 08:2190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.