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[Update] Sip And Drive 17+

[Update] Sip And Drive 17+

A Roblox experience owned by N-Ctrl Studios.

SimulatorENdriving simulationsocializingfictional disclaimer

Description (written by the developer; not a statement by this register)

Bringing back Socializing and DRIVING!!! ⚠️ DISCLAIMER ⚠️ This game is a fictional work designed for entertainment purposes only. The actions and behaviors portrayed in the game, such as driving after sipping or harming pedestrians, are entirely unrealistic and should never be emulated in real life. The creators of this game strongly condemn dangerous and harmful activities and encourage responsible decision-making and respect for the safety of all individuals. Please remember that the choices you make in this game do not reflect acceptable behavior in the real world. Always prioritize safety, respect traffic laws, and make responsible choices to ensure the well-being of yourself and others. (if you see a bug make sure to report it in our socials so we can get to fixing it ASAP)

Last updated by the developer 7 Aug 2026, 22:08 UTC.

0
playing (measured 10 Aug 2026, 22:34 UTC)
288,423
lifetime visits
82%
liked (2,858 👍 / 640 👎)
8,713
favourites (30.2 per 1k visits)
1 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Weapons
2,200 R$
VIP
1,000 R$
Mobile Weapons
800 R$
Mobile Garage
450 R$
Golden Artillery
350 R$
Bigger Bag
200 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome52,861 · 0.00% win
Escape Prison! · progression414 · 0.00% win
Make your first arrest! · progression282 · 0.00% win
Kill 250 Pedestrians! · other29 · 0.00% win
Meet a game developer! · other22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:4582no change
15 Aug 2026, 01:2382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.