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[NEW VISUALS] Renaissance World Tour

[NEW VISUALS] Renaissance World Tour

A Roblox experience owned by Rmax Studios.

RoleplayENBeyoncéMusicRoleplay

Description (written by the developer; not a statement by this register)

Rmax Presents the RENAISSANCE WORLD TOUR. Our team has worked no stop to bring you the most detailed renaissance game. From the things front and center, to the small details of backstage. Your feedback matters, If you have some let us know in our dizzy! Update "Code Dance" [CHOREOGRAPHY PROCESS HAS STARTED! [NEW VISUALS [MORPHS!! [DANCES [COZY ANIMATIONS [NEW STADIUM [NEW LIGHTS DISCLAIMER The game has a lot of detail, it may be hard for some devices to run.

Last updated by the developer 29 Sept 2025, 19:25 UTC.

0
playing (measured 11 Aug 2026, 12:06 UTC)
4,342
lifetime visits
61%
liked (19 👍 / 12 👎)
78
favourites (18.0 per 1k visits)
2 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Club Renaissance
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Rmax Renaissance! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

61636218 August 2026 — 63 % liked28 August 2026 — 61 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 01:4761-2
18 Aug 2026, 01:4763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.